One of the first of many packs for True-VDB; Explosions
This pack contains 10 maticulously hand crafted animated explosion VDBs of varying scale and type. This is the first pack of Explosions that we are releasing, and is centred around variety.
We will be releasing more specific explosion type packs in the future, but in this one, you will get colossal explosions like the Nuke, sequence explosions like the Cluster Strike, large explosions with particles flying out from it, an impact explosion, and some smaller explosions (the kind you see when you blow up a red barrel!).
All the VDB files in this collection are animated, and run from ignition, to dissipation. We got Nukes, Air explosions, Cluster strikes... Little Booms, Big Booms... All the 'Splosions!
We have custom made all the shaders for True-VDB and all of them are set up to accurately scatter light, and accurately light your scenes with their emission values. We even put in an EV offset value for users who use accurate lighting values in their scenes.
These are a guideline
Yes, but the content is not designed for that. If you choose to use the VDBs outside of the addon, then we do not take responsibility for them not working as intended and we cannot support you if you have issues. Please download the free version of True-VDB to use the packs as intended.
Unfortunately, we can't advise what render times you will see as there are too many factors to give an accurate answer. All we can say is that rendering on a CPU will be slower than a GPU and using mobile variants (laptops etc) will be slower again.
We would advise that using a modern GPU will give you fastest results in Cycles. The more compute cores (CUDA/OPTIX/Stream Processors) the faster your renders will be.
The loops are as seamless as they can be. Looping a simulation is not easy, and we have tried our best to ensure they are seamless. Please make sure you're using 24, 25 or 30 fps to get best results.
You can use these in any RENDERS for any purpose, be that education, personal or commercial. You cannot sell, repackage or distribute these in any way.
No. VDBs are a baked-out sequence and timing cannot be remapped. This means these cannot be slowed down or sped up.
All our VDBs come with custom shaders that have many controls for changing fire details, brightness and colours. You can also adjust the way the smoke looks with density, thickness and colour in some cases.
You are also able to swap the default material, to any material that we ship; meaning if you want to add a magic shader to an explosion, then this is possible.